Initial commit
This commit is contained in:
commit
3290c7e794
5
.gitignore
vendored
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5
.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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7
.vscode/extensions.json
vendored
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7
.vscode/extensions.json
vendored
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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19
include/config.h
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19
include/config.h
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#pragma once
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#define CORNERS_PER_PART 3
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#define LEDS_PER_CORNER 2
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// Layout definition
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// Every node has EDGES_PER_PART corners and edges.
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// The edge the signal comes in is edge number 0.
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// All other edges are numbered counter-clockwise.
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// LAYOUT contains a list of edges the signal takes.
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// First node is implied.
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// Examples, assuming EDGES_PER_PART == 3:
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// Example: Nodes arranged in a circle: {1, 2, 2, 2, 2}
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// Example: Nodes arranged in a line: {1, 2, 1, 2, 1, 2}
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#define NODE_COUNT 3
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#define LAYOUT {2, 1}
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#define LED_COUNT NODE_COUNT * CORNERS_PER_PART * LEDS_PER_CORNER
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3
include/corner.h
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3
include/corner.h
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#pragma once
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class Corner {};
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3
include/edge.h
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3
include/edge.h
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#pragma once
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class Edge {};
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14
include/node.h
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include/node.h
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#pragma once
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#include <Arduino.h>
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#include "config.h"
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#include "edge.h"
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#include "corner.h"
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class Node {
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public:
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Node* neighbours[CORNERS_PER_PART];
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Edge* edges[CORNERS_PER_PART];
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Corner* corners[CORNERS_PER_PART];
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Node();
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Node* create_neighbour(uint8_t edge);
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};
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14
include/prototypes.h
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include/prototypes.h
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#pragma once
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#include <FastLED.h>
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#include <list>
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#include "config.h"
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#include "node.h"
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#include "edge.h"
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#include "corner.h"
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extern std::list<Node*> nodes;
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extern std::list<Edge*> edges;
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extern std::list<Corner*> corners;
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extern CRGB leds[LED_COUNT];
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9
include/tools.h
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9
include/tools.h
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#pragma once
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#include <FastLED.h>
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#define LOG(...) Serial.printf(__VA_ARGS__)
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#define LOGln(...) Serial.printf(__VA_ARGS__); Serial.println()
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void clear_leds();
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void set_all_leds(CRGB color);
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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20
platformio.ini
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20
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:d1_mini]
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platform = espressif8266
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board = d1_mini
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framework = arduino
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upload_port = /dev/cu.wchusbserial*
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upload_speed = 921600
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monitor_port = /dev/cu.wchusbserial*
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monitor_speed = 74880
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monitor_filters = default, colorize, time, send_on_enter, esp8266_exception_decoder
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lib_deps = FastLED
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70
src/main.cpp
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70
src/main.cpp
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#include <Arduino.h>
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#include <FastLED.h>
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#include "config.h"
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#include "tools.h"
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#include "node.h"
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#include "edge.h"
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#include "corner.h"
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#include "prototypes.h"
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std::list<Node*> nodes;
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std::list<Edge*> edges;
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std::list<Corner*> corners;
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CRGB leds[LED_COUNT];
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void setup_layout() {
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LOGln("Setting up layout...");
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uint8_t layout[] = LAYOUT;
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Node* current_node = new Node();
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nodes.push_back(current_node);
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for(uint16_t i=0; i<NODE_COUNT-1; i++) {
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current_node = current_node->create_neighbour(layout[i]);
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nodes.push_back(current_node);
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}
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for(Node* node: nodes) {
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for(Edge* edge: node->edges) {
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//LOGln("Edge #%d: %p", i, edge);
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auto e = std::find(edges.begin(), edges.end(), edge);
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if (e == edges.end()) {
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edges.push_back(edge);
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}
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}
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for(Corner* corner: node->corners) {
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//LOGln("Corner #%d: %p", i, corner);
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auto c = std::find(corners.begin(), corners.end(), corner);
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if (c == corners.end()) {
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corners.push_back(corner);
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}
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}
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}
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LOGln("Counts:");
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LOGln("Nodes: %3d", nodes.size());
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LOGln("Edges: %3d", edges.size());
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LOGln("Corners: %3d", corners.size());
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}
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void setup_fastled() {
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LOGln("Setting up FastLED...");
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// GPIO5 = D1
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// GPIO2 = D4
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FastLED.addLeds<WS2812B, 5, GRB>(leds, LEDS_PER_CORNER * CORNERS_PER_PART * NODE_COUNT).setCorrection(TypicalLEDStrip);
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LOGln("LEDs: %3d", LED_COUNT);
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FastLED.setBrightness(255);
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set_all_leds(CRGB(0xFF));
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}
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void setup() {
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Serial.begin(74880);
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LOGln("ESPleaf starting.");
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setup_layout();
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setup_fastled();
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}
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void loop() {
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// put your main code here, to run repeatedly:
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}
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22
src/node.cpp
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22
src/node.cpp
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#include "node.h"
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Node::Node() {
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for(int i=0; i<CORNERS_PER_PART; i++) {
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edges[i] = new Edge();
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corners[i] = new Corner();
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}
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}
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Node* Node::create_neighbour(uint8_t edge) {
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Node* node = new Node();
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node->neighbours[0] = this;
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neighbours[edge] = node;
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delete node->edges[0];
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node->edges[0] = this->edges[edge];
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delete node->corners[0];
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node->corners[0] = this->corners[(edge-1) % CORNERS_PER_PART];
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delete node->corners[CORNERS_PER_PART-1];
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node->corners[CORNERS_PER_PART-1] = this->corners[edge];
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return node;
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}
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11
src/tools.cpp
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11
src/tools.cpp
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#include "tools.h"
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#include "prototypes.h"
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#include "config.h"
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void clear_leds() {
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set_all_leds(CRGB::Black);
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}
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void set_all_leds(CRGB color) {
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FastLED.showColor(color);
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}
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11
test/README
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11
test/README
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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