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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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#pragma once
#define CORNERS_PER_PART 3
#define LEDS_PER_CORNER 2
// Layout definition
// Every node has EDGES_PER_PART corners and edges.
// The edge the signal comes in is edge number 0.
// All other edges are numbered counter-clockwise.
// LAYOUT contains a list of edges the signal takes.
// First node is implied.
// Examples, assuming EDGES_PER_PART == 3:
// Example: Nodes arranged in a circle: {1, 2, 2, 2, 2}
// Example: Nodes arranged in a line: {1, 2, 1, 2, 1, 2}
#define NODE_COUNT 3
#define LAYOUT {2, 1}
#define LED_COUNT NODE_COUNT * CORNERS_PER_PART * LEDS_PER_CORNER

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#pragma once
class Corner {};

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include/edge.h Normal file
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#pragma once
class Edge {};

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include/node.h Normal file
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#pragma once
#include <Arduino.h>
#include "config.h"
#include "edge.h"
#include "corner.h"
class Node {
public:
Node* neighbours[CORNERS_PER_PART];
Edge* edges[CORNERS_PER_PART];
Corner* corners[CORNERS_PER_PART];
Node();
Node* create_neighbour(uint8_t edge);
};

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#pragma once
#include <FastLED.h>
#include <list>
#include "config.h"
#include "node.h"
#include "edge.h"
#include "corner.h"
extern std::list<Node*> nodes;
extern std::list<Edge*> edges;
extern std::list<Corner*> corners;
extern CRGB leds[LED_COUNT];

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#pragma once
#include <FastLED.h>
#define LOG(...) Serial.printf(__VA_ARGS__)
#define LOGln(...) Serial.printf(__VA_ARGS__); Serial.println()
void clear_leds();
void set_all_leds(CRGB color);