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include/README
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include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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19
include/config.h
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include/config.h
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#pragma once
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#define CORNERS_PER_PART 3
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#define LEDS_PER_CORNER 2
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// Layout definition
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// Every node has EDGES_PER_PART corners and edges.
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// The edge the signal comes in is edge number 0.
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// All other edges are numbered counter-clockwise.
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// LAYOUT contains a list of edges the signal takes.
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// First node is implied.
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// Examples, assuming EDGES_PER_PART == 3:
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// Example: Nodes arranged in a circle: {1, 2, 2, 2, 2}
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// Example: Nodes arranged in a line: {1, 2, 1, 2, 1, 2}
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#define NODE_COUNT 3
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#define LAYOUT {2, 1}
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#define LED_COUNT NODE_COUNT * CORNERS_PER_PART * LEDS_PER_CORNER
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include/corner.h
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include/corner.h
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#pragma once
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class Corner {};
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include/edge.h
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include/edge.h
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#pragma once
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class Edge {};
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include/node.h
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include/node.h
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#pragma once
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#include <Arduino.h>
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#include "config.h"
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#include "edge.h"
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#include "corner.h"
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class Node {
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public:
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Node* neighbours[CORNERS_PER_PART];
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Edge* edges[CORNERS_PER_PART];
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Corner* corners[CORNERS_PER_PART];
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Node();
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Node* create_neighbour(uint8_t edge);
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};
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include/prototypes.h
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include/prototypes.h
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#pragma once
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#include <FastLED.h>
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#include <list>
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#include "config.h"
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#include "node.h"
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#include "edge.h"
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#include "corner.h"
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extern std::list<Node*> nodes;
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extern std::list<Edge*> edges;
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extern std::list<Corner*> corners;
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extern CRGB leds[LED_COUNT];
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include/tools.h
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include/tools.h
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#pragma once
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#include <FastLED.h>
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#define LOG(...) Serial.printf(__VA_ARGS__)
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#define LOGln(...) Serial.printf(__VA_ARGS__); Serial.println()
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void clear_leds();
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void set_all_leds(CRGB color);
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