Added different modes. For now there are AM_CORNERS and AM_NODES.

This commit is contained in:
Fabian Schlenz 2021-01-06 11:51:11 +01:00
parent fdf357a3a1
commit 77eaea81d1
9 changed files with 198 additions and 65 deletions

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@ -13,7 +13,11 @@
// Examples, assuming EDGES_PER_PART == 3:
// Example: Nodes arranged in a circle: {1, 2, 2, 2, 2}
// Example: Nodes arranged in a line: {1, 2, 1, 2, 1, 2}
#define NODE_COUNT 3
#define LAYOUT {2, 1}
#define NODE_COUNT 5
#define LAYOUT {2, 1, 1, 2}
#define LED_COUNT NODE_COUNT * CORNERS_PER_PART * LEDS_PER_CORNER
#define SPEEDUP 1
//#define TEST_MODE

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@ -1,5 +1,5 @@
#pragma once
#include <FastLED.h>
#include "my_fastled.h"
#include <vector>
#include <list>
#include "edge.h"
@ -18,12 +18,18 @@ class Corner {
bool effect_running = false;
uint8_t color_blend_state = 255;
uint16_t effect_id;
bool loop();
uint8_t effect_speed;
//bool loop();
void draw();
void blend_to(CRGB color, uint16_t effect_id=0);
void blend_to(CRGB color, uint16_t effect_id=0, uint8_t effect_speed=0);
void add_led(uint16_t led_id);
void merge_leds(Corner* c);
void step();
void infect(uint8_t short_level, uint8_t long_level);
bool is_finished();
void set_color(CRGB color);
bool reached_level(uint8_t level);
private:
void infect(std::vector<Corner*>* neighbours);
void _infect(std::vector<Corner*>* neighbours);
};

4
include/my_fastled.h Normal file
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@ -0,0 +1,4 @@
#pragma once
#define FASTLED_INTERNAL
#include <FastLED.h>

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@ -13,4 +13,10 @@ class Node {
Corner* _corners[CORNERS_PER_PART];
Node(uint16_t number);
Node* create_neighbour(uint8_t edge);
void blend_to(CRGB color, uint16_t effect_id=0, uint8_t effect_speed=0);
void set_color(CRGB color);
void infect(uint8_t level);
void step();
void draw();
};

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@ -1,5 +1,5 @@
#pragma once
#include <FastLED.h>
#include "my_fastled.h"
#include <list>
#include <vector>
#include "config.h"
@ -8,8 +8,13 @@
#include "corner.h"
extern std::list<Node*> nodes;
extern std::vector<Node*> nodes;
extern std::list<Edge*> edges;
extern std::vector<Corner*> corners;
extern CRGB leds[LED_COUNT];
enum AnimationMode {
AM_CORNERS,
AM_NODES
};

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@ -1,5 +1,5 @@
#pragma once
#include <FastLED.h>
#include "my_fastled.h"
#define LOG(...) Serial.printf(__VA_ARGS__)
#define LOGln(...) Serial.printf(__VA_ARGS__); Serial.println()

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@ -12,59 +12,66 @@ void Corner::draw() {
}
}
void Corner::infect(std::vector<Corner*>* neighbours) {
void Corner::_infect(std::vector<Corner*>* neighbours) {
for(Corner* c : *neighbours) {
if (c==nullptr) continue;
c->blend_to(this->target_color, this->effect_id);
c->blend_to(this->target_color, this->effect_id, effect_speed);
}
}
bool Corner::loop() {
void Corner::step() {
if (this->color_blend_state < 255) {
this->color = blend(this->source_color, this->target_color, color_blend_state);
color_blend_state++;
this->color_blend_state = (this->color_blend_state + effect_speed > 255) ? 255 : this->color_blend_state + effect_speed;
if (this->color_blend_state==255) {
this->color = this->target_color;
}
}
}
if (color_blend_state == 200) {
void Corner::infect(uint8_t infect_short_level, uint8_t infect_long_level) {
if (reached_level(infect_short_level)) {
_infect(&_short_neighbours);
}
if (reached_level(infect_long_level)) {
_infect(&_long_neighbours);
}
}
bool Corner::reached_level(uint8_t level) {
uint8_t old_cbs = color_blend_state >= effect_speed ? color_blend_state - effect_speed : 0;
return (old_cbs < level && color_blend_state >= level);
}
/*bool Corner::loop() {
if (this->color_blend_state < 255) {
this->color = blend(this->source_color, this->target_color, color_blend_state);
if (255 - color_blend_state >= effect_speed) {
color_blend_state += effect_speed;
} else {
color_blend_state = 255;
}
if (color_blend_state >= 200 && color_blend_state-effect_speed<200) {
infect(&_long_neighbours);
}
if (color_blend_state==75) {
if (color_blend_state>=75 && color_blend_state-effect_speed<75) {
infect(&_short_neighbours);
}
if (color_blend_state==255) {
this->color = this->target_color;
}
/* LOGln("I am %p and have %d long neighbours:", this, _long_neighbours.size());
for(Corner* c1 : _long_neighbours) {
if (c1==nullptr) continue;
c1->blend_to(this->target_color, this->effect_id);
LOGln("c1: cbs:%d, target_color.r:%d", c1->color_blend_state, c1->target_color.r);
}
LOGln("long neighbours done.");
//LOGln("Address of my short neighbours: %p", &_short_neighbours);
//delay(10);
LOGln("I am %p and have %d short neighbours:", this, _short_neighbours.size());
for(Corner* c2 : _short_neighbours) {
if (c2==nullptr) continue;
LOGln("c2: %p", c2);
c2->blend_to(this->target_color, this->effect_id);
LOGln("c2: cbs:%d, target_color.r:%d", c2->color_blend_state, c2->target_color.r);
}
LOGln("short neighbours done.");
}*/
}
this->draw();
return color_blend_state < 255;
}
}*/
void Corner::blend_to(CRGB target, uint16_t eid) {
LOGln("blendTo called. Corner: %p, target: %d,%d,%d, eid: %d, 'old' effect_id: %d", this, target.r, target.g, target.b, eid, effect_id);
void Corner::blend_to(CRGB target, uint16_t eid, uint8_t effect_speed) {
LOGln("blendTo called. Corner: %p, target: %d,%d,%d, eid: %d, 'old' effect_id: %d, speed: %d", this, target.r, target.g, target.b, eid, effect_id, effect_speed);
if (eid==0) {
this->effect_id = random16();
LOGln("Set effect_id to %d", this->effect_id);
@ -76,6 +83,11 @@ void Corner::blend_to(CRGB target, uint16_t eid) {
this->effect_id = eid;
}
if (effect_speed==0) {
effect_speed = random8(3) + 1;
}
this->effect_speed = effect_speed;
this->source_color = this->color;
this->target_color = target;
this->color_blend_state = 0;
@ -90,3 +102,12 @@ void Corner::merge_leds(Corner* c) {
_leds.push_back(led);
}
}
bool Corner::is_finished() {
return color_blend_state < 255;
}
void Corner::set_color(CRGB color) {
this->color = color;
this->color_blend_state = 255;
}

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@ -1,5 +1,6 @@
#include <Arduino.h>
#include <FastLED.h>
#include <ESP8266WiFi.h>
#include "my_fastled.h"
#include "config.h"
#include "tools.h"
#include "node.h"
@ -7,12 +8,18 @@
#include "corner.h"
#include "prototypes.h"
std::list<Node*> nodes;
std::vector<Node*> nodes;
std::list<Edge*> edges;
std::vector<Corner*> corners;
CRGB leds[LED_COUNT];
AnimationMode mode = AM_CORNERS;
#ifdef TEST_MODE
uint8_t base_hue = 0;
#endif
bool looping;
void setup_layout() {
@ -33,12 +40,10 @@ void setup_layout() {
edges.push_back(edge);
}
}
/*for(Corner* corner: node->corners) {
auto c = std::find(corners.begin(), corners.end(), corner);
if (c == corners.end()) {
corners.push_back(corner);
LOGln("Node %p:", node);
for(Node* n : node->neighbours) {
LOGln(" %p", n);
}
}*/
}
for(Corner* corner: corners) {
@ -64,35 +69,80 @@ void setup_fastled() {
FastLED.addLeds<WS2812B, 5, GRB>(leds, LEDS_PER_CORNER * CORNERS_PER_PART * NODE_COUNT).setCorrection(TypicalLEDStrip);
LOGln("LEDs: %3d", LED_COUNT);
FastLED.setBrightness(255);
FastLED.setDither(DISABLE_DITHER);
set_all_leds(CRGB::Black);
}
void setup_wifi() {
LOGln("Starting WiFi scan for RNG initialization...");
WiFi.mode(WIFI_STA);
WiFi.disconnect();
uint16_t seed = 0;
int n = WiFi.scanNetworks();
LOGln("%d WiFi networks found", n);
for(int i=0; i<n; i++) {
LOGln(" %s, %d dB", WiFi.SSID(i).c_str(), WiFi.RSSI(i));
seed = (seed << 2) | (WiFi.RSSI(i) & 0x03);
}
LOGln("WiFi scan done. Generated seed is 0x%04x", seed);
random16_set_seed(seed);
}
void setup() {
Serial.begin(74880);
LOGln("ESPleaf starting.");
setup_layout();
setup_fastled();
setup_wifi();
#ifdef TEST_MODE
LOGln("TEST_MODE is active!");
#endif
}
void loop() {
// put your main code here, to run repeatedly:
#ifdef TEST_MODE
EVERY_N_MILLISECONDS(20) {
looping = false;
for(Corner* corner: corners) {
looping = corner->loop() || looping;
int i=0;
for(Node* node : nodes) {
CHSV color(base_hue + 150*i, 255, 255);
for(int j=0; j<CORNERS_PER_PART*LEDS_PER_CORNER; j++) {
leds[i*CORNERS_PER_PART*LEDS_PER_CORNER+j] = color;
}
FastLED.show();
i++;
}
base_hue += 1;
}
#else
// Normal mode
EVERY_N_MILLISECONDS(40 / SPEEDUP) {
looping = false;
/*if (!looping) {
LOGln("corners.size(): %d", corners.size());
uint16_t cid = random16(corners.size());
LOGln("cid: %d", cid);
Corner* start = corners[cid];
start->blend_to(CHSV(random8(), 255, 255));
}*/
if (random8()==42) {
if (mode == AM_CORNERS) {
for(Corner* corner: corners) {
corner->step();
corner->infect(75, 200);
looping |= !corner->is_finished();
corner->draw();
}
if (random8(128)==0) {
corners[random16(corners.size())]->blend_to(CHSV(random8(), 255, 255));
}
} else if (mode == AM_NODES) {
for(Node* node : nodes) {
node->step();
node->infect(128);
node->draw();
}
if (random8(128)==0) {
nodes[random8(nodes.size())]->blend_to(CHSV(random8(), 255, 255));
}
}
}
#endif
FastLED.show();
}

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@ -1,5 +1,6 @@
#include "node.h"
#include "prototypes.h"
#include "tools.h"
Node::Node(uint16_t number) {
_number = number;
@ -54,3 +55,39 @@ Node* Node::create_neighbour(uint8_t edge) {
*/
return node;
}
void Node::blend_to(CRGB color, uint16_t effect_id, uint8_t effect_speed) {
LOGln("Node::blend_to called. this:%p", this);
if (effect_speed == 0) effect_speed = random8(2)+1;
if (effect_id == 0) effect_id = random16();
for(Corner* corner : this->_corners) {
corner->blend_to(color, effect_id, effect_speed);
}
}
void Node::step() {
for (Corner* corner : this->_corners) {
corner->step();
}
}
void Node::draw() {
for (Corner* corner : this->_corners) {
corner->draw();
}
}
void Node::set_color(CRGB color) {
for(Corner* corner : this->_corners) {
corner->set_color(color);
}
}
void Node::infect(uint8_t level) {
if (this->_corners[0]->reached_level(level)) {
for (Node* neighbour : neighbours) {
if (neighbour == nullptr) continue;
neighbour->blend_to(_corners[0]->target_color, _corners[0]->effect_id, _corners[0]->effect_speed);
}
}
}