Use more effects for cycling through!
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@ -108,8 +108,11 @@ const char* cycle_effects[] = {
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"single_dynamic",
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"single_dynamic",
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"snake",
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"snake",
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"gol",
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"gol",
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"twirl"};
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"twirl",
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uint8_t cycle_effects_count = 11;
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"sines",
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"blur2d",
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"firework"};
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uint8_t cycle_effects_count = 14;
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void setup_effects() {
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void setup_effects() {
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current_effect = new CycleEffect();
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current_effect = new CycleEffect();
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