Commit Graph

15 Commits

Author SHA1 Message Date
f8b6f5cc02 Effect Matrix * Better colors 2020-04-28 17:46:23 +02:00
efebe9adb4 The *matrix effects now are all derived from MatrixEffectBase class. Also, you can now set the amount of columns for these effects. 2019-10-11 06:21:32 +02:00
6b4f75b8bc Fixed random_matrix effect. 2019-10-10 06:43:01 +02:00
382631d7d7 Effect#loop now gets the time since the last run of the loop in ms. This enables
the effects to show animations that stay fluid independent of the current frame rate.
2019-10-01 06:29:32 +02:00
36edb94ff0 Metrics now include the current effect's name. 2019-09-25 18:11:03 +02:00
b8f39410c9 Effect matrix now uses subpixel rendering for smoother movements. 2019-09-25 06:32:35 +02:00
a6cd94e416 Fixed rainbow_matrix and random_matrix. 2019-09-04 06:00:18 +02:00
d2c0268dce MatrixEffect can now have multiple columns in the same column. In RandomMatrix, they even run in all directions. 2019-06-19 22:22:03 +02:00
1912772da3 Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop(). 2019-06-18 18:09:05 +02:00
e8f3ea3281 Extended MatrixEffect to also get RainbowMatrixEffect and RandomMatrixEffect.
Side note: You know you understand C++ when you understand the meaning 
and reason for "MatrixEffect** _columns". ;-)
2019-06-16 12:43:05 +02:00
b65afde142 MatrixEffect now uses dynamically allocated memory. 2019-06-15 14:17:06 +02:00
c5856a6f7a Whitespace stuff. Tabs rule!
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2019-06-07 06:24:16 +02:00
46062945ff Changed MatrixEffect to use color palettes. 2019-06-04 05:55:24 +02:00
0d3896ca0d Got rid of (most of) all of the warnings. 2019-05-30 11:26:13 +02:00
2f58fd14d0 Splitting the code into single files is done. \o/ 2019-05-30 00:49:54 +02:00