|
6b4f75b8bc
|
Fixed random_matrix effect.
|
2019-10-10 06:43:01 +02:00 |
|
|
382631d7d7
|
Effect#loop now gets the time since the last run of the loop in ms. This enables
the effects to show animations that stay fluid independent of the current frame rate.
|
2019-10-01 06:29:32 +02:00 |
|
|
36edb94ff0
|
Metrics now include the current effect's name.
|
2019-09-25 18:11:03 +02:00 |
|
|
b8f39410c9
|
Effect matrix now uses subpixel rendering for smoother movements.
|
2019-09-25 06:32:35 +02:00 |
|
|
a6cd94e416
|
Fixed rainbow_matrix and random_matrix.
|
2019-09-04 06:00:18 +02:00 |
|
|
d2c0268dce
|
MatrixEffect can now have multiple columns in the same column. In RandomMatrix, they even run in all directions.
|
2019-06-19 22:22:03 +02:00 |
|
|
1912772da3
|
Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop().
|
2019-06-18 18:09:05 +02:00 |
|
|
e8f3ea3281
|
Extended MatrixEffect to also get RainbowMatrixEffect and RandomMatrixEffect.
Side note: You know you understand C++ when you understand the meaning
and reason for "MatrixEffect** _columns". ;-)
|
2019-06-16 12:43:05 +02:00 |
|
|
b65afde142
|
MatrixEffect now uses dynamically allocated memory.
|
2019-06-15 14:17:06 +02:00 |
|
|
c5856a6f7a
|
Whitespace stuff. Tabs rule!
continuous-integration/drone/push Build is failing
|
2019-06-07 06:24:16 +02:00 |
|
|
46062945ff
|
Changed MatrixEffect to use color palettes.
|
2019-06-04 05:55:24 +02:00 |
|
|
0d3896ca0d
|
Got rid of (most of) all of the warnings.
|
2019-05-30 11:26:13 +02:00 |
|
|
2f58fd14d0
|
Splitting the code into single files is done. \o/
|
2019-05-30 00:49:54 +02:00 |
|