0b80b74be3
Added more effects to the cycle effect.
2019-09-04 06:06:47 +02:00
ead076f9a3
You can now set options for effects via MQTT and HTTP. Basic syntax is: <mode>,<option1>=<value1>,<option2>=<value2>,...
2019-06-19 22:28:38 +02:00
26df11fc47
Added tests. Start them by sending a message to MQTT_TOPIC/run_tests. First test will test all effects for memory leaks.
2019-06-19 22:26:38 +02:00
0941ad8349
Effects are now constructed when needed instead of having global objects of every effect flying around.
2019-06-18 18:14:59 +02:00
e8f3ea3281
Extended MatrixEffect to also get RainbowMatrixEffect and RandomMatrixEffect.
...
Side note: You know you understand C++ when you understand the meaning
and reason for "MatrixEffect** _columns". ;-)
2019-06-16 12:43:05 +02:00
3edbf6b252
Added PicelClockEffect.
continuous-integration/drone/push Build is passing
2019-06-15 14:18:35 +02:00
4fdd1d3739
Added animation 'cake'.
2019-06-14 05:32:55 +02:00
1e23936374
Added effect 'gol': Conway's Game of Life.
2019-06-14 05:32:17 +02:00
874b2c212f
Small changes to some effects:
...
continuous-integration/drone/push Build is passing
* Don't put multi-dynamic and single-dynamic right after one another,
because that looks strange when not using random cycling between
effects.
* Removed white from the matrix palette cause we're setting white
explicitly from the code.
* Increased speed of single_dynamic a little.
2019-06-12 06:32:06 +02:00
57815cb3bf
Joined SingleDynamicEffect and MultiDynamicEffect into one file and finally got different timings for both classes to work.
2019-06-05 06:27:07 +02:00
f95589763e
Added FireEffect. Its values still need a bit of tweaking to look right...
2019-06-04 05:58:23 +02:00
a2fe1461ad
Added effect "snake".
2019-05-31 05:45:07 +02:00
711d028e90
Added effect "confetti". Closes #16 .
2019-05-30 11:12:40 +02:00
63a65c5b44
New animation "heart" added.
2019-05-30 01:35:57 +02:00
2f58fd14d0
Splitting the code into single files is done. \o/
2019-05-30 00:49:54 +02:00