56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
#include "effect_fire.h"
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#include "my_color_palettes.h"
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#include "config.h"
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#include "my_fastled.h"
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#include "functions.h"
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FireEffect::FireEffect() {
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this->data = new uint8_t[this->window->width * this->window->height];
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for (int i=0; i<(this->window->width * this->window->height); i++) this->data[i]=0;
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for (int i=0; i<this->window->width; i++) this->data[i]=this->spark_temp();
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}
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FireEffect::~FireEffect() {
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delete [] this->data;
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}
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void FireEffect::loop(uint16_t ms) {
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cooldown();
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spark();
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propagate();
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draw();
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}
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void FireEffect::cooldown() {
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for(int i=0; i<(this->window->width * this->window->height); i++) this->data[i] = scale8(this->data[i], settings.effects.fire.cooldown);
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}
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void FireEffect::spark() {
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for(int x=0; x<this->window->width; x++) if (random8(settings.effects.fire.spark_chance)==0) this->data[x] = this->spark_temp();
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}
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inline uint8_t FireEffect::spark_temp() {
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return random8(180, 255);
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}
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void FireEffect::propagate() {
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for (int y=1; y<this->window->height; y++) for (int x=0; x<this->window->width; x++) {
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int index = y*this->window->width + x;
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uint8_t below_index = index - this->window->width;
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if (x==0) {
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this->data[index] = scale8(this->data[below_index], 128) + scale8(this->data[below_index+1], 64);
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} else if (x==this->window->width-1) {
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this->data[index] = scale8(this->data[below_index], 128) + scale8(this->data[below_index-1], 64);
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} else {
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this->data[index] = scale8(this->data[below_index], 128) + scale8(this->data[below_index-1], 32) + scale8(this->data[below_index+1], 32);
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}
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}
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}
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void FireEffect::draw() {
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for (int y=1; y<this->window->width; y++) for (int x=0; x<this->window->width; x++) {
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CRGB color = ColorFromPalette((CRGBPalette16) palette_fire, this->data[y*this->window->width + x]);
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this->window->setPixel(x, this->window->height - 1 - y, (CRGB *)&color);
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}
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}
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