Commit Graph

90 Commits

Author SHA1 Message Date
1122546853 Fixed line and circle drawing code in Window. But it looks bad ans some form of dithering is definitely required. 2019-09-04 05:58:36 +02:00
77fdba213a I'm tired and forgot to add two files to previous commits. :-/ 2019-06-19 22:29:11 +02:00
ead076f9a3 You can now set options for effects via MQTT and HTTP. Basic syntax is: <mode>,<option1>=<value1>,<option2>=<value2>,... 2019-06-19 22:28:38 +02:00
82fbc7be43 MQTT: Small fixes. Most notably, MQTT_TOPIC/status will now contain hostname and IP of pitrix. 2019-06-19 22:27:33 +02:00
90c0df093e New Effect: BigDynamicEffect. 2019-06-19 22:26:52 +02:00
26df11fc47 Added tests. Start them by sending a message to MQTT_TOPIC/run_tests. First test will test all effects for memory leaks. 2019-06-19 22:26:38 +02:00
0163bbef6c Some memory leaks fixed. 2019-06-19 22:23:49 +02:00
d2c0268dce MatrixEffect can now have multiple columns in the same column. In RandomMatrix, they even run in all directions. 2019-06-19 22:22:03 +02:00
e897c6bdcd New Effect: DvdEffect 2019-06-19 22:17:39 +02:00
f1821b0b85 New Effect: RandomConfettiEffect 2019-06-19 22:17:10 +02:00
41af01ee0b Better handling of Animations, their members and the destructor. 2019-06-19 22:16:06 +02:00
74b967392d Cleanup.
Some checks failed
continuous-integration/drone/push Build is failing
2019-06-18 18:18:07 +02:00
8c9e9e2e2e MQTT: Use new effect structure and logging. 2019-06-18 18:17:48 +02:00
f1424d0277 Extended http server to list files in SPIFFS and allow you to upload and delete files. 2019-06-18 18:17:20 +02:00
0941ad8349 Effects are now constructed when needed instead of having global objects of every effect flying around. 2019-06-18 18:14:59 +02:00
ae02509712 Updated .gitignore 2019-06-18 18:12:16 +02:00
3c0e7a116a Animation now uses .pia files from SPIFFS instead of hardcoded C stuff. 2019-06-18 18:10:58 +02:00
1912772da3 Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop(). 2019-06-18 18:09:05 +02:00
f0509de411 PixelClockEffect is now being displayed correctly. 2019-06-16 12:43:34 +02:00
e8f3ea3281 Extended MatrixEffect to also get RainbowMatrixEffect and RandomMatrixEffect.
Side note: You know you understand C++ when you understand the meaning 
and reason for "MatrixEffect** _columns". ;-)
2019-06-16 12:43:05 +02:00
3edbf6b252 Added PicelClockEffect.
All checks were successful
continuous-integration/drone/push Build is passing
2019-06-15 14:18:35 +02:00
b65afde142 MatrixEffect now uses dynamically allocated memory. 2019-06-15 14:17:06 +02:00
02b3bbcea8 Added methods for drawing lines and circles to Window. 2019-06-15 14:16:27 +02:00
0af76f2195 gif2c: Produce nicer formatted C code.
Some checks failed
continuous-integration/drone/push Build is failing
2019-06-14 05:36:25 +02:00
5ce3b0c1b3 Centralized the creation of a hostname to a global variable hostname, set in pitrix.cpp. Added an mDNS record for the webserver. 2019-06-14 05:35:17 +02:00
4fdd1d3739 Added animation 'cake'. 2019-06-14 05:32:55 +02:00
1e23936374 Added effect 'gol': Conway's Game of Life. 2019-06-14 05:32:17 +02:00
291a3be623 Moved platform-specific code related to WiFi and services to my_wifi.h. Also, made the HTTP server stuff compatible to ESP32.
All checks were successful
continuous-integration/drone/push Build is passing
2019-06-13 06:01:44 +02:00
bfe46220ca Added HTTP REST API. 2019-06-12 20:57:31 +02:00
308196d185 Added fps to MQTT metrics. 2019-06-12 20:49:37 +02:00
ca980b0c9f You can now set LED_MAX_MILLIAMPS if your power supply is limited. 2019-06-12 20:48:56 +02:00
874b2c212f Small changes to some effects:
All checks were successful
continuous-integration/drone/push Build is passing
* Don't put multi-dynamic and single-dynamic right after one another, 
because that looks strange when not using random cycling between 
effects.
* Removed white from the matrix palette cause we're setting white 
explicitly from the code.
* Increased speed of single_dynamic a little.
2019-06-12 06:32:06 +02:00
477edd1597 I just learned that unintialized variables in C can lead to lots of unexpected and hard-to-debug behaviour... :-/ 2019-06-12 06:30:26 +02:00
2072877159 Handling of incoming MQTT messages improved.
All checks were successful
continuous-integration/drone/push Build is passing
2019-06-11 19:48:42 +02:00
83254f2eaa Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.) 2019-06-11 19:48:09 +02:00
c5856a6f7a Whitespace stuff. Tabs rule!
Some checks failed
continuous-integration/drone/push Build is failing
2019-06-07 06:24:16 +02:00
b71faa3bcb MQTT now sets LWT and explicitly requests a clean sesion on startup.
Some checks failed
continuous-integration/drone/push Build is failing
2019-06-07 06:08:52 +02:00
c153ce915d Added MQTT_TOPIC_WEATHER for receiving and storing weather data. 2019-06-07 06:08:21 +02:00
a821985479 Re-organized Animation code to move from multiple different constructors to one constructor and a handfull of setters for options. 2019-06-07 06:07:29 +02:00
560b71425d Made the code ESP32-compatible.
All checks were successful
continuous-integration/drone/push Build is passing
2019-06-06 12:12:58 +02:00
05aa6f7249 Added a pragma message if MQTT is disabled.
Some checks failed
continuous-integration/drone/push Build is failing
2019-06-06 06:51:07 +02:00
026ed27d8e More (unseccessful) experiments with FireworksEffect. 2019-06-06 06:44:52 +02:00
f7275cc086 Setup ntp callback. 2019-06-06 06:44:34 +02:00
d9212189c1 NTPClient.getTimeValid is now .isTimeSet. 2019-06-06 06:44:18 +02:00
f7fc459095 MQTT can now be disabled via MQTT_ENABLE 2019-06-06 06:43:50 +02:00
158847d4c4 Correctly using NTPClient. Now with callback. 2019-06-06 06:43:01 +02:00
26761226d0 Stuff from text.h is now const. 2019-06-06 06:42:00 +02:00
dcf42bbb0c Added animation_weather_icons. 2019-06-06 06:40:51 +02:00
4fe34afd08 Animation.h now also includes AnimationSlice to show only part of an animation. 2019-06-06 06:40:30 +02:00
5b7c7a7007 gif2c: Now has an option --full-frames which encodes every frame completely, without the "leave the previous pixel intact" bits. 2019-06-06 06:39:52 +02:00