ca980b0c9f
You can now set LED_MAX_MILLIAMPS if your power supply is limited.
2019-06-12 20:48:56 +02:00
874b2c212f
Small changes to some effects:
...
continuous-integration/drone/push Build is passing
* Don't put multi-dynamic and single-dynamic right after one another,
because that looks strange when not using random cycling between
effects.
* Removed white from the matrix palette cause we're setting white
explicitly from the code.
* Increased speed of single_dynamic a little.
2019-06-12 06:32:06 +02:00
477edd1597
I just learned that unintialized variables in C can lead to lots of unexpected and hard-to-debug behaviour... :-/
2019-06-12 06:30:26 +02:00
2072877159
Handling of incoming MQTT messages improved.
continuous-integration/drone/push Build is passing
2019-06-11 19:48:42 +02:00
83254f2eaa
Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
2019-06-11 19:48:09 +02:00
c5856a6f7a
Whitespace stuff. Tabs rule!
continuous-integration/drone/push Build is failing
2019-06-07 06:24:16 +02:00
b71faa3bcb
MQTT now sets LWT and explicitly requests a clean sesion on startup.
continuous-integration/drone/push Build is failing
2019-06-07 06:08:52 +02:00
c153ce915d
Added MQTT_TOPIC_WEATHER for receiving and storing weather data.
2019-06-07 06:08:21 +02:00
a821985479
Re-organized Animation code to move from multiple different constructors to one constructor and a handfull of setters for options.
2019-06-07 06:07:29 +02:00
560b71425d
Made the code ESP32-compatible.
continuous-integration/drone/push Build is passing
2019-06-06 12:12:58 +02:00
05aa6f7249
Added a pragma message
if MQTT is disabled.
continuous-integration/drone/push Build is failing
2019-06-06 06:51:07 +02:00
026ed27d8e
More (unseccessful) experiments with FireworksEffect.
2019-06-06 06:44:52 +02:00
f7275cc086
Setup ntp callback.
2019-06-06 06:44:34 +02:00
d9212189c1
NTPClient.getTimeValid is now .isTimeSet.
2019-06-06 06:44:18 +02:00
f7fc459095
MQTT can now be disabled via MQTT_ENABLE
2019-06-06 06:43:50 +02:00
158847d4c4
Correctly using NTPClient. Now with callback.
2019-06-06 06:43:01 +02:00
26761226d0
Stuff from text.h is now const.
2019-06-06 06:42:00 +02:00
dcf42bbb0c
Added animation_weather_icons.
2019-06-06 06:40:51 +02:00
4fe34afd08
Animation.h now also includes AnimationSlice to show only part of an animation.
2019-06-06 06:40:30 +02:00
5b7c7a7007
gif2c: Now has an option --full-frames which encodes every frame completely, without the "leave the previous pixel intact" bits.
2019-06-06 06:39:52 +02:00
b2f25f933b
Extended platrofmio.ini to use libraries from the internet. Those are all forks by me, needing some small fixes or pull requests applied here and there.
2019-06-06 06:39:00 +02:00
59a987f7e6
FireEffect does look a bit better, but still not right.
2019-06-05 06:28:36 +02:00
f7230b54a2
CycleEffect can now be configured to show the effects sequentially or randomly.
2019-06-05 06:28:21 +02:00
a2b0f7106f
Added FireworkEffect, which needs a lot more tweaking.
2019-06-05 06:27:55 +02:00
de180b9b28
Repaired the color palette for MatrixEffect.
2019-06-05 06:27:34 +02:00
57815cb3bf
Joined SingleDynamicEffect and MultiDynamicEffect into one file and finally got different timings for both classes to work.
2019-06-05 06:27:07 +02:00
b2ff3bdc54
Moved the animation display code into its own class which can and will also be used to display static images and sprites.
2019-06-05 06:25:40 +02:00
e8cf0e7ea2
NTPClient: Added packetFlush to update() as well. This should hopefully fix those random time delay bugs.
2019-06-04 06:52:06 +02:00
788b1f4119
First pixel of MatrixEffect is enforced to be white.
2019-06-04 06:51:36 +02:00
5c4c1f2fac
Syntax corrections.
2019-06-04 05:59:51 +02:00
bfaf1a9d7a
Added debugging mode to gif2c, where it will print overviews of which pixels of each frame changed.
2019-06-04 05:59:32 +02:00
1d693f34e9
gif2c now throws an exception if the gif file contains frames with differing sizes.
2019-06-04 05:59:00 +02:00
f95589763e
Added FireEffect. Its values still need a bit of tweaking to look right...
2019-06-04 05:58:23 +02:00
96442b48cc
SnakeEffect now turns into a random direction when hitting a wall. The code is now also a whole lot cleaner.
2019-06-04 05:57:27 +02:00
94687bab36
CycleEffect now uses the ID of an effect within cycle_effects to prevent repeating an effect instead of comparing the objects.
2019-06-04 05:56:33 +02:00
46062945ff
Changed MatrixEffect to use color palettes.
2019-06-04 05:55:24 +02:00
b2bc8aa75e
Experiment in getting the differing delays in Single/MultiDynamic effects to work. Unsuccessful, for now.
2019-06-03 06:43:50 +02:00
7fdc28fe48
Logging effect ID in CycleEffect.
2019-06-03 06:43:02 +02:00
4064357d5c
Changed REPORT_FREE_HEAP
to REPORT_METRICS
and included uptime there as well.
2019-05-31 23:59:32 +02:00
12c5bc229d
SnakeEffect now has a shorter tail.
2019-05-31 23:58:58 +02:00
29e136b8db
NTPClient now does updates asynchronously. Thanks to https://github.com/arduino-libraries/NTPClient/pull/22
2019-05-31 23:58:34 +02:00
f9fba8a8f9
Macros LOG
and LOGln
now will, if debugging is enabled, log to an mqtt topic as well as Serial.
2019-05-31 23:57:46 +02:00
3294a35028
{Multi,Single}Dynamic will now start with a correctly colored board of tiles.
2019-05-31 05:47:11 +02:00
a7d956209a
Added Effect::start()
and Effect::stop()
to allow effects to reserve memory on start and free it afterwards.
2019-05-31 05:46:17 +02:00
a2fe1461ad
Added effect "snake".
2019-05-31 05:45:07 +02:00
5321409727
Added support for reporting for freeHeap via MQTT.
2019-05-30 13:09:38 +02:00
b6d59758d8
SingleDynamic and MultiDynamic now also use baseHue.
2019-05-30 13:09:00 +02:00
646d3369fb
Amount of new Pixels per loop for confetti effect is now configurable. Also, the color is based on a slowly rotating baseHue.
2019-05-30 13:08:24 +02:00
8e46327549
Re-added the "Flush old UDP packets before updating the time" fix to NTPClient.cpp. See https://github.com/arduino-libraries/NTPClient/pull/62
2019-05-30 11:36:53 +02:00
adb03d486b
NTPClient has now a method boolean isTimeValid()
which indicates whether the last update was successful or not. Clock will blink if it wasn't successful.
2019-05-30 11:36:13 +02:00
0d3896ca0d
Got rid of (most of) all of the warnings.
2019-05-30 11:26:13 +02:00
711d028e90
Added effect "confetti". Closes #16 .
2019-05-30 11:12:40 +02:00
b452fff812
Don't do that many FastLED.show()s for now - that leads to lots of display glitches...
2019-05-30 01:36:30 +02:00
63a65c5b44
New animation "heart" added.
2019-05-30 01:35:57 +02:00
71c524b2cf
Modified gif2c.rb to output GIFs matching the current code in effect_animation.h.
2019-05-30 01:33:19 +02:00
8c62a6f38b
Added a config switch to enable temporal dithering. But at least for my setup something is too slow - it's flickering.
2019-05-30 00:54:57 +02:00
2f58fd14d0
Splitting the code into single files is done. \o/
2019-05-30 00:49:54 +02:00
76802ffa78
Lots of re-organizing code and stuff.
2019-05-28 21:19:35 +02:00
2cbb981eea
STarted reorganizing files into proper .h and .cpp files.
2019-05-28 05:46:25 +02:00
ce0c834326
Arduino IDE -> PlatformIO
2019-05-27 21:17:05 +02:00