ca980b0c9f
You can now set LED_MAX_MILLIAMPS if your power supply is limited.
2019-06-12 20:48:56 +02:00
f8c696c384
Added README as well as some comments in config.sample.h
2019-06-12 20:48:20 +02:00
874b2c212f
Small changes to some effects:
...
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* Don't put multi-dynamic and single-dynamic right after one another,
because that looks strange when not using random cycling between
effects.
* Removed white from the matrix palette cause we're setting white
explicitly from the code.
* Increased speed of single_dynamic a little.
2019-06-12 06:32:06 +02:00
477edd1597
I just learned that unintialized variables in C can lead to lots of unexpected and hard-to-debug behaviour... :-/
2019-06-12 06:30:26 +02:00
2072877159
Handling of incoming MQTT messages improved.
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2019-06-11 19:48:42 +02:00
83254f2eaa
Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
2019-06-11 19:48:09 +02:00
9acdc42dc3
drone.yml: Nicer notifications.
2019-06-11 19:44:53 +02:00
31779f491f
Added notifications to drone.yml.
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2019-06-07 06:42:06 +02:00
ced56d2ae8
Added checks for supported platforms to config.sample.h
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2019-06-07 06:30:38 +02:00
38c55e3047
Added missing stuff to config.sample.h
2019-06-07 06:30:15 +02:00
c5856a6f7a
Whitespace stuff. Tabs rule!
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2019-06-07 06:24:16 +02:00
b71faa3bcb
MQTT now sets LWT and explicitly requests a clean sesion on startup.
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2019-06-07 06:08:52 +02:00
c153ce915d
Added MQTT_TOPIC_WEATHER for receiving and storing weather data.
2019-06-07 06:08:21 +02:00
a821985479
Re-organized Animation code to move from multiple different constructors to one constructor and a handfull of setters for options.
2019-06-07 06:07:29 +02:00
560b71425d
Made the code ESP32-compatible.
continuous-integration/drone/push Build is passing
2019-06-06 12:12:58 +02:00
c9dfc908af
Drone: Try building a version for ESP32, as well.
2019-06-06 12:08:57 +02:00
66c424ed47
Drone: Combined the two build into one step in order to only have to download PlatformIO and stuff just once.
continuous-integration/drone/push Build is passing
2019-06-06 12:01:01 +02:00
cfc5122e2e
Only debug via mqtt_log if MQTT_ENABLE is set. Also include my_mqtt.h there.
continuous-integration/drone/push Build is passing
2019-06-06 06:57:30 +02:00
05aa6f7249
Added a pragma message
if MQTT is disabled.
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2019-06-06 06:51:07 +02:00
177cad726f
Now testing a "full" build as well as a "lite" build.
2019-06-06 06:49:33 +02:00
f0d73f1a66
.drone.yml: Now again back to pio run
with environment variables...
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2019-06-06 06:39:47 +02:00
68d110802a
"pio ci" instead of "pio run" in order to set defines.
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2019-06-06 06:38:10 +02:00
c016a9fa1b
PlatformIO doesn't run under python 3 yet. -_-
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2019-06-06 06:34:04 +02:00
38f3ce5a72
Fixes in .drone.yml: Python3, platformio instead of pio.
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2019-06-06 06:32:47 +02:00
33a9f86be2
Added .drone.yml
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2019-06-06 06:30:15 +02:00
026ed27d8e
More (unseccessful) experiments with FireworksEffect.
2019-06-06 06:44:52 +02:00
f7275cc086
Setup ntp callback.
2019-06-06 06:44:34 +02:00
d9212189c1
NTPClient.getTimeValid is now .isTimeSet.
2019-06-06 06:44:18 +02:00
f7fc459095
MQTT can now be disabled via MQTT_ENABLE
2019-06-06 06:43:50 +02:00
158847d4c4
Correctly using NTPClient. Now with callback.
2019-06-06 06:43:01 +02:00
26761226d0
Stuff from text.h is now const.
2019-06-06 06:42:00 +02:00
540b188058
Extended config.sample.h
2019-06-06 06:41:11 +02:00
dcf42bbb0c
Added animation_weather_icons.
2019-06-06 06:40:51 +02:00
4fe34afd08
Animation.h now also includes AnimationSlice to show only part of an animation.
2019-06-06 06:40:30 +02:00
5b7c7a7007
gif2c: Now has an option --full-frames which encodes every frame completely, without the "leave the previous pixel intact" bits.
2019-06-06 06:39:52 +02:00
b2f25f933b
Extended platrofmio.ini to use libraries from the internet. Those are all forks by me, needing some small fixes or pull requests applied here and there.
2019-06-06 06:39:00 +02:00
d4c1c1fc91
Updated config.sample.h
2019-06-05 06:29:47 +02:00
59a987f7e6
FireEffect does look a bit better, but still not right.
2019-06-05 06:28:36 +02:00
f7230b54a2
CycleEffect can now be configured to show the effects sequentially or randomly.
2019-06-05 06:28:21 +02:00
a2b0f7106f
Added FireworkEffect, which needs a lot more tweaking.
2019-06-05 06:27:55 +02:00
de180b9b28
Repaired the color palette for MatrixEffect.
2019-06-05 06:27:34 +02:00
57815cb3bf
Joined SingleDynamicEffect and MultiDynamicEffect into one file and finally got different timings for both classes to work.
2019-06-05 06:27:07 +02:00
b2ff3bdc54
Moved the animation display code into its own class which can and will also be used to display static images and sprites.
2019-06-05 06:25:40 +02:00
e8cf0e7ea2
NTPClient: Added packetFlush to update() as well. This should hopefully fix those random time delay bugs.
2019-06-04 06:52:06 +02:00
788b1f4119
First pixel of MatrixEffect is enforced to be white.
2019-06-04 06:51:36 +02:00
ac2de19d7a
Added lib_deps
to platformio.ini.
2019-06-04 06:00:14 +02:00
5c4c1f2fac
Syntax corrections.
2019-06-04 05:59:51 +02:00
bfaf1a9d7a
Added debugging mode to gif2c, where it will print overviews of which pixels of each frame changed.
2019-06-04 05:59:32 +02:00
1d693f34e9
gif2c now throws an exception if the gif file contains frames with differing sizes.
2019-06-04 05:59:00 +02:00
f95589763e
Added FireEffect. Its values still need a bit of tweaking to look right...
2019-06-04 05:58:23 +02:00