e8f3ea3281
Extended MatrixEffect to also get RainbowMatrixEffect and RandomMatrixEffect.
...
Side note: You know you understand C++ when you understand the meaning
and reason for "MatrixEffect** _columns". ;-)
2019-06-16 12:43:05 +02:00
3edbf6b252
Added PicelClockEffect.
continuous-integration/drone/push Build is passing
2019-06-15 14:18:35 +02:00
b65afde142
MatrixEffect now uses dynamically allocated memory.
2019-06-15 14:17:06 +02:00
02b3bbcea8
Added methods for drawing lines and circles to Window.
2019-06-15 14:16:27 +02:00
0af76f2195
gif2c: Produce nicer formatted C code.
continuous-integration/drone/push Build is failing
2019-06-14 05:36:25 +02:00
5ce3b0c1b3
Centralized the creation of a hostname to a global variable hostname, set in pitrix.cpp. Added an mDNS record for the webserver.
2019-06-14 05:35:17 +02:00
4fdd1d3739
Added animation 'cake'.
2019-06-14 05:32:55 +02:00
1e23936374
Added effect 'gol': Conway's Game of Life.
2019-06-14 05:32:17 +02:00
291a3be623
Moved platform-specific code related to WiFi and services to my_wifi.h. Also, made the HTTP server stuff compatible to ESP32.
continuous-integration/drone/push Build is passing
2019-06-13 06:01:44 +02:00
bfe46220ca
Added HTTP REST API.
2019-06-12 20:57:31 +02:00
308196d185
Added fps to MQTT metrics.
2019-06-12 20:49:37 +02:00
ca980b0c9f
You can now set LED_MAX_MILLIAMPS if your power supply is limited.
2019-06-12 20:48:56 +02:00
874b2c212f
Small changes to some effects:
...
continuous-integration/drone/push Build is passing
* Don't put multi-dynamic and single-dynamic right after one another,
because that looks strange when not using random cycling between
effects.
* Removed white from the matrix palette cause we're setting white
explicitly from the code.
* Increased speed of single_dynamic a little.
2019-06-12 06:32:06 +02:00
477edd1597
I just learned that unintialized variables in C can lead to lots of unexpected and hard-to-debug behaviour... :-/
2019-06-12 06:30:26 +02:00
2072877159
Handling of incoming MQTT messages improved.
continuous-integration/drone/push Build is passing
2019-06-11 19:48:42 +02:00
83254f2eaa
Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
2019-06-11 19:48:09 +02:00
c5856a6f7a
Whitespace stuff. Tabs rule!
continuous-integration/drone/push Build is failing
2019-06-07 06:24:16 +02:00
b71faa3bcb
MQTT now sets LWT and explicitly requests a clean sesion on startup.
continuous-integration/drone/push Build is failing
2019-06-07 06:08:52 +02:00
c153ce915d
Added MQTT_TOPIC_WEATHER for receiving and storing weather data.
2019-06-07 06:08:21 +02:00
a821985479
Re-organized Animation code to move from multiple different constructors to one constructor and a handfull of setters for options.
2019-06-07 06:07:29 +02:00
560b71425d
Made the code ESP32-compatible.
continuous-integration/drone/push Build is passing
2019-06-06 12:12:58 +02:00
05aa6f7249
Added a pragma message
if MQTT is disabled.
continuous-integration/drone/push Build is failing
2019-06-06 06:51:07 +02:00
026ed27d8e
More (unseccessful) experiments with FireworksEffect.
2019-06-06 06:44:52 +02:00
f7275cc086
Setup ntp callback.
2019-06-06 06:44:34 +02:00
d9212189c1
NTPClient.getTimeValid is now .isTimeSet.
2019-06-06 06:44:18 +02:00
f7fc459095
MQTT can now be disabled via MQTT_ENABLE
2019-06-06 06:43:50 +02:00
158847d4c4
Correctly using NTPClient. Now with callback.
2019-06-06 06:43:01 +02:00
26761226d0
Stuff from text.h is now const.
2019-06-06 06:42:00 +02:00
dcf42bbb0c
Added animation_weather_icons.
2019-06-06 06:40:51 +02:00
4fe34afd08
Animation.h now also includes AnimationSlice to show only part of an animation.
2019-06-06 06:40:30 +02:00
5b7c7a7007
gif2c: Now has an option --full-frames which encodes every frame completely, without the "leave the previous pixel intact" bits.
2019-06-06 06:39:52 +02:00
b2f25f933b
Extended platrofmio.ini to use libraries from the internet. Those are all forks by me, needing some small fixes or pull requests applied here and there.
2019-06-06 06:39:00 +02:00
59a987f7e6
FireEffect does look a bit better, but still not right.
2019-06-05 06:28:36 +02:00
f7230b54a2
CycleEffect can now be configured to show the effects sequentially or randomly.
2019-06-05 06:28:21 +02:00
a2b0f7106f
Added FireworkEffect, which needs a lot more tweaking.
2019-06-05 06:27:55 +02:00
de180b9b28
Repaired the color palette for MatrixEffect.
2019-06-05 06:27:34 +02:00
57815cb3bf
Joined SingleDynamicEffect and MultiDynamicEffect into one file and finally got different timings for both classes to work.
2019-06-05 06:27:07 +02:00
b2ff3bdc54
Moved the animation display code into its own class which can and will also be used to display static images and sprites.
2019-06-05 06:25:40 +02:00
e8cf0e7ea2
NTPClient: Added packetFlush to update() as well. This should hopefully fix those random time delay bugs.
2019-06-04 06:52:06 +02:00
788b1f4119
First pixel of MatrixEffect is enforced to be white.
2019-06-04 06:51:36 +02:00
5c4c1f2fac
Syntax corrections.
2019-06-04 05:59:51 +02:00
bfaf1a9d7a
Added debugging mode to gif2c, where it will print overviews of which pixels of each frame changed.
2019-06-04 05:59:32 +02:00
1d693f34e9
gif2c now throws an exception if the gif file contains frames with differing sizes.
2019-06-04 05:59:00 +02:00
f95589763e
Added FireEffect. Its values still need a bit of tweaking to look right...
2019-06-04 05:58:23 +02:00
96442b48cc
SnakeEffect now turns into a random direction when hitting a wall. The code is now also a whole lot cleaner.
2019-06-04 05:57:27 +02:00
94687bab36
CycleEffect now uses the ID of an effect within cycle_effects to prevent repeating an effect instead of comparing the objects.
2019-06-04 05:56:33 +02:00
46062945ff
Changed MatrixEffect to use color palettes.
2019-06-04 05:55:24 +02:00
b2bc8aa75e
Experiment in getting the differing delays in Single/MultiDynamic effects to work. Unsuccessful, for now.
2019-06-03 06:43:50 +02:00
7fdc28fe48
Logging effect ID in CycleEffect.
2019-06-03 06:43:02 +02:00
4064357d5c
Changed REPORT_FREE_HEAP
to REPORT_METRICS
and included uptime there as well.
2019-05-31 23:59:32 +02:00