e8f3ea3281
Extended MatrixEffect to also get RainbowMatrixEffect and RandomMatrixEffect.
...
Side note: You know you understand C++ when you understand the meaning
and reason for "MatrixEffect** _columns". ;-)
2019-06-16 12:43:05 +02:00
3edbf6b252
Added PicelClockEffect.
continuous-integration/drone/push Build is passing
2019-06-15 14:18:35 +02:00
b65afde142
MatrixEffect now uses dynamically allocated memory.
2019-06-15 14:17:06 +02:00
02b3bbcea8
Added methods for drawing lines and circles to Window.
2019-06-15 14:16:27 +02:00
989eabee4a
Added missing setting for GolEffect to config.sample.h
continuous-integration/drone/push Build is passing
2019-06-14 05:37:35 +02:00
5ce3b0c1b3
Centralized the creation of a hostname to a global variable hostname, set in pitrix.cpp. Added an mDNS record for the webserver.
2019-06-14 05:35:17 +02:00
4fdd1d3739
Added animation 'cake'.
2019-06-14 05:32:55 +02:00
1e23936374
Added effect 'gol': Conway's Game of Life.
2019-06-14 05:32:17 +02:00
291a3be623
Moved platform-specific code related to WiFi and services to my_wifi.h. Also, made the HTTP server stuff compatible to ESP32.
continuous-integration/drone/push Build is passing
2019-06-13 06:01:44 +02:00
bfe46220ca
Added HTTP REST API.
2019-06-12 20:57:31 +02:00
ca980b0c9f
You can now set LED_MAX_MILLIAMPS if your power supply is limited.
2019-06-12 20:48:56 +02:00
f8c696c384
Added README as well as some comments in config.sample.h
2019-06-12 20:48:20 +02:00
874b2c212f
Small changes to some effects:
...
continuous-integration/drone/push Build is passing
* Don't put multi-dynamic and single-dynamic right after one another,
because that looks strange when not using random cycling between
effects.
* Removed white from the matrix palette cause we're setting white
explicitly from the code.
* Increased speed of single_dynamic a little.
2019-06-12 06:32:06 +02:00
477edd1597
I just learned that unintialized variables in C can lead to lots of unexpected and hard-to-debug behaviour... :-/
2019-06-12 06:30:26 +02:00
2072877159
Handling of incoming MQTT messages improved.
continuous-integration/drone/push Build is passing
2019-06-11 19:48:42 +02:00
83254f2eaa
Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
2019-06-11 19:48:09 +02:00
ced56d2ae8
Added checks for supported platforms to config.sample.h
continuous-integration/drone/push Build is passing
2019-06-07 06:30:38 +02:00
38c55e3047
Added missing stuff to config.sample.h
2019-06-07 06:30:15 +02:00
c5856a6f7a
Whitespace stuff. Tabs rule!
continuous-integration/drone/push Build is failing
2019-06-07 06:24:16 +02:00
c153ce915d
Added MQTT_TOPIC_WEATHER for receiving and storing weather data.
2019-06-07 06:08:21 +02:00
a821985479
Re-organized Animation code to move from multiple different constructors to one constructor and a handfull of setters for options.
2019-06-07 06:07:29 +02:00
cfc5122e2e
Only debug via mqtt_log if MQTT_ENABLE is set. Also include my_mqtt.h there.
continuous-integration/drone/push Build is passing
2019-06-06 06:57:30 +02:00
f7fc459095
MQTT can now be disabled via MQTT_ENABLE
2019-06-06 06:43:50 +02:00
158847d4c4
Correctly using NTPClient. Now with callback.
2019-06-06 06:43:01 +02:00
26761226d0
Stuff from text.h is now const.
2019-06-06 06:42:00 +02:00
540b188058
Extended config.sample.h
2019-06-06 06:41:11 +02:00
dcf42bbb0c
Added animation_weather_icons.
2019-06-06 06:40:51 +02:00
4fe34afd08
Animation.h now also includes AnimationSlice to show only part of an animation.
2019-06-06 06:40:30 +02:00
d4c1c1fc91
Updated config.sample.h
2019-06-05 06:29:47 +02:00
a2b0f7106f
Added FireworkEffect, which needs a lot more tweaking.
2019-06-05 06:27:55 +02:00
57815cb3bf
Joined SingleDynamicEffect and MultiDynamicEffect into one file and finally got different timings for both classes to work.
2019-06-05 06:27:07 +02:00
b2ff3bdc54
Moved the animation display code into its own class which can and will also be used to display static images and sprites.
2019-06-05 06:25:40 +02:00
f95589763e
Added FireEffect. Its values still need a bit of tweaking to look right...
2019-06-04 05:58:23 +02:00
96442b48cc
SnakeEffect now turns into a random direction when hitting a wall. The code is now also a whole lot cleaner.
2019-06-04 05:57:27 +02:00
94687bab36
CycleEffect now uses the ID of an effect within cycle_effects to prevent repeating an effect instead of comparing the objects.
2019-06-04 05:56:33 +02:00
46062945ff
Changed MatrixEffect to use color palettes.
2019-06-04 05:55:24 +02:00
b2bc8aa75e
Experiment in getting the differing delays in Single/MultiDynamic effects to work. Unsuccessful, for now.
2019-06-03 06:43:50 +02:00
29e136b8db
NTPClient now does updates asynchronously. Thanks to https://github.com/arduino-libraries/NTPClient/pull/22
2019-05-31 23:58:34 +02:00
f9fba8a8f9
Macros LOG
and LOGln
now will, if debugging is enabled, log to an mqtt topic as well as Serial.
2019-05-31 23:57:46 +02:00
a7d956209a
Added Effect::start()
and Effect::stop()
to allow effects to reserve memory on start and free it afterwards.
2019-05-31 05:46:17 +02:00
a2fe1461ad
Added effect "snake".
2019-05-31 05:45:07 +02:00
36663cf067
Man, I broke config.sample.h. Well, now it is fixed again. ;-)
2019-05-30 13:15:21 +02:00
b4e19dbc02
Updated config.sample.h
2019-05-30 13:11:42 +02:00
5321409727
Added support for reporting for freeHeap via MQTT.
2019-05-30 13:09:38 +02:00
646d3369fb
Amount of new Pixels per loop for confetti effect is now configurable. Also, the color is based on a slowly rotating baseHue.
2019-05-30 13:08:24 +02:00
adb03d486b
NTPClient has now a method boolean isTimeValid()
which indicates whether the last update was successful or not. Clock will blink if it wasn't successful.
2019-05-30 11:36:13 +02:00
0d3896ca0d
Got rid of (most of) all of the warnings.
2019-05-30 11:26:13 +02:00
711d028e90
Added effect "confetti". Closes #16 .
2019-05-30 11:12:40 +02:00
2f58fd14d0
Splitting the code into single files is done. \o/
2019-05-30 00:49:54 +02:00
76802ffa78
Lots of re-organizing code and stuff.
2019-05-28 21:19:35 +02:00