Commit Graph

65 Commits

Author SHA1 Message Date
9eeb4b50fd Missed a patch for the previous commit. 2019-06-19 22:22:37 +02:00
d2c0268dce MatrixEffect can now have multiple columns in the same column. In RandomMatrix, they even run in all directions. 2019-06-19 22:22:03 +02:00
e897c6bdcd New Effect: DvdEffect 2019-06-19 22:17:39 +02:00
f1821b0b85 New Effect: RandomConfettiEffect 2019-06-19 22:17:10 +02:00
41af01ee0b Better handling of Animations, their members and the destructor. 2019-06-19 22:16:06 +02:00
74b967392d Cleanup.
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2019-06-18 18:18:07 +02:00
8c9e9e2e2e MQTT: Use new effect structure and logging. 2019-06-18 18:17:48 +02:00
f1424d0277 Extended http server to list files in SPIFFS and allow you to upload and delete files. 2019-06-18 18:17:20 +02:00
0941ad8349 Effects are now constructed when needed instead of having global objects of every effect flying around. 2019-06-18 18:14:59 +02:00
5a02050680 Log using printf with a String stored in PROGMEM. Always. 2019-06-18 18:13:37 +02:00
5af7c6337d Enable CYCLE_MODE_RANOM by default. 2019-06-18 18:12:36 +02:00
3c0e7a116a Animation now uses .pia files from SPIFFS instead of hardcoded C stuff. 2019-06-18 18:10:58 +02:00
1912772da3 Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop(). 2019-06-18 18:09:05 +02:00
e8f3ea3281 Extended MatrixEffect to also get RainbowMatrixEffect and RandomMatrixEffect.
Side note: You know you understand C++ when you understand the meaning 
and reason for "MatrixEffect** _columns". ;-)
2019-06-16 12:43:05 +02:00
3edbf6b252 Added PicelClockEffect.
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2019-06-15 14:18:35 +02:00
b65afde142 MatrixEffect now uses dynamically allocated memory. 2019-06-15 14:17:06 +02:00
02b3bbcea8 Added methods for drawing lines and circles to Window. 2019-06-15 14:16:27 +02:00
989eabee4a Added missing setting for GolEffect to config.sample.h
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2019-06-14 05:37:35 +02:00
5ce3b0c1b3 Centralized the creation of a hostname to a global variable hostname, set in pitrix.cpp. Added an mDNS record for the webserver. 2019-06-14 05:35:17 +02:00
4fdd1d3739 Added animation 'cake'. 2019-06-14 05:32:55 +02:00
1e23936374 Added effect 'gol': Conway's Game of Life. 2019-06-14 05:32:17 +02:00
291a3be623 Moved platform-specific code related to WiFi and services to my_wifi.h. Also, made the HTTP server stuff compatible to ESP32.
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2019-06-13 06:01:44 +02:00
bfe46220ca Added HTTP REST API. 2019-06-12 20:57:31 +02:00
ca980b0c9f You can now set LED_MAX_MILLIAMPS if your power supply is limited. 2019-06-12 20:48:56 +02:00
f8c696c384 Added README as well as some comments in config.sample.h 2019-06-12 20:48:20 +02:00
874b2c212f Small changes to some effects:
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* Don't put multi-dynamic and single-dynamic right after one another, 
because that looks strange when not using random cycling between 
effects.
* Removed white from the matrix palette cause we're setting white 
explicitly from the code.
* Increased speed of single_dynamic a little.
2019-06-12 06:32:06 +02:00
477edd1597 I just learned that unintialized variables in C can lead to lots of unexpected and hard-to-debug behaviour... :-/ 2019-06-12 06:30:26 +02:00
2072877159 Handling of incoming MQTT messages improved.
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2019-06-11 19:48:42 +02:00
83254f2eaa Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.) 2019-06-11 19:48:09 +02:00
ced56d2ae8 Added checks for supported platforms to config.sample.h
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2019-06-07 06:30:38 +02:00
38c55e3047 Added missing stuff to config.sample.h 2019-06-07 06:30:15 +02:00
c5856a6f7a Whitespace stuff. Tabs rule!
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2019-06-07 06:24:16 +02:00
c153ce915d Added MQTT_TOPIC_WEATHER for receiving and storing weather data. 2019-06-07 06:08:21 +02:00
a821985479 Re-organized Animation code to move from multiple different constructors to one constructor and a handfull of setters for options. 2019-06-07 06:07:29 +02:00
cfc5122e2e Only debug via mqtt_log if MQTT_ENABLE is set. Also include my_mqtt.h there.
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2019-06-06 06:57:30 +02:00
f7fc459095 MQTT can now be disabled via MQTT_ENABLE 2019-06-06 06:43:50 +02:00
158847d4c4 Correctly using NTPClient. Now with callback. 2019-06-06 06:43:01 +02:00
26761226d0 Stuff from text.h is now const. 2019-06-06 06:42:00 +02:00
540b188058 Extended config.sample.h 2019-06-06 06:41:11 +02:00
dcf42bbb0c Added animation_weather_icons. 2019-06-06 06:40:51 +02:00
4fe34afd08 Animation.h now also includes AnimationSlice to show only part of an animation. 2019-06-06 06:40:30 +02:00
d4c1c1fc91 Updated config.sample.h 2019-06-05 06:29:47 +02:00
a2b0f7106f Added FireworkEffect, which needs a lot more tweaking. 2019-06-05 06:27:55 +02:00
57815cb3bf Joined SingleDynamicEffect and MultiDynamicEffect into one file and finally got different timings for both classes to work. 2019-06-05 06:27:07 +02:00
b2ff3bdc54 Moved the animation display code into its own class which can and will also be used to display static images and sprites. 2019-06-05 06:25:40 +02:00
f95589763e Added FireEffect. Its values still need a bit of tweaking to look right... 2019-06-04 05:58:23 +02:00
96442b48cc SnakeEffect now turns into a random direction when hitting a wall. The code is now also a whole lot cleaner. 2019-06-04 05:57:27 +02:00
94687bab36 CycleEffect now uses the ID of an effect within cycle_effects to prevent repeating an effect instead of comparing the objects. 2019-06-04 05:56:33 +02:00
46062945ff Changed MatrixEffect to use color palettes. 2019-06-04 05:55:24 +02:00
b2bc8aa75e Experiment in getting the differing delays in Single/MultiDynamic effects to work. Unsuccessful, for now. 2019-06-03 06:43:50 +02:00