ead076f9a3
You can now set options for effects via MQTT and HTTP. Basic syntax is: <mode>,<option1>=<value1>,<option2>=<value2>,...
2019-06-19 22:28:38 +02:00
26df11fc47
Added tests. Start them by sending a message to MQTT_TOPIC/run_tests. First test will test all effects for memory leaks.
2019-06-19 22:26:38 +02:00
0163bbef6c
Some memory leaks fixed.
2019-06-19 22:23:49 +02:00
9eeb4b50fd
Missed a patch for the previous commit.
2019-06-19 22:22:37 +02:00
d2c0268dce
MatrixEffect can now have multiple columns in the same column. In RandomMatrix, they even run in all directions.
2019-06-19 22:22:03 +02:00
e897c6bdcd
New Effect: DvdEffect
2019-06-19 22:17:39 +02:00
f1821b0b85
New Effect: RandomConfettiEffect
2019-06-19 22:17:10 +02:00
41af01ee0b
Better handling of Animations, their members and the destructor.
2019-06-19 22:16:06 +02:00
74b967392d
Cleanup.
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2019-06-18 18:18:07 +02:00
8c9e9e2e2e
MQTT: Use new effect structure and logging.
2019-06-18 18:17:48 +02:00
f1424d0277
Extended http server to list files in SPIFFS and allow you to upload and delete files.
2019-06-18 18:17:20 +02:00
0941ad8349
Effects are now constructed when needed instead of having global objects of every effect flying around.
2019-06-18 18:14:59 +02:00
5a02050680
Log using printf with a String stored in PROGMEM. Always.
2019-06-18 18:13:37 +02:00
5af7c6337d
Enable CYCLE_MODE_RANOM by default.
2019-06-18 18:12:36 +02:00
3c0e7a116a
Animation now uses .pia files from SPIFFS instead of hardcoded C stuff.
2019-06-18 18:10:58 +02:00
1912772da3
Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop().
2019-06-18 18:09:05 +02:00
e8f3ea3281
Extended MatrixEffect to also get RainbowMatrixEffect and RandomMatrixEffect.
...
Side note: You know you understand C++ when you understand the meaning
and reason for "MatrixEffect** _columns". ;-)
2019-06-16 12:43:05 +02:00
3edbf6b252
Added PicelClockEffect.
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2019-06-15 14:18:35 +02:00
b65afde142
MatrixEffect now uses dynamically allocated memory.
2019-06-15 14:17:06 +02:00
02b3bbcea8
Added methods for drawing lines and circles to Window.
2019-06-15 14:16:27 +02:00
989eabee4a
Added missing setting for GolEffect to config.sample.h
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2019-06-14 05:37:35 +02:00
5ce3b0c1b3
Centralized the creation of a hostname to a global variable hostname, set in pitrix.cpp. Added an mDNS record for the webserver.
2019-06-14 05:35:17 +02:00
4fdd1d3739
Added animation 'cake'.
2019-06-14 05:32:55 +02:00
1e23936374
Added effect 'gol': Conway's Game of Life.
2019-06-14 05:32:17 +02:00
291a3be623
Moved platform-specific code related to WiFi and services to my_wifi.h. Also, made the HTTP server stuff compatible to ESP32.
continuous-integration/drone/push Build is passing
2019-06-13 06:01:44 +02:00
bfe46220ca
Added HTTP REST API.
2019-06-12 20:57:31 +02:00
ca980b0c9f
You can now set LED_MAX_MILLIAMPS if your power supply is limited.
2019-06-12 20:48:56 +02:00
f8c696c384
Added README as well as some comments in config.sample.h
2019-06-12 20:48:20 +02:00
874b2c212f
Small changes to some effects:
...
continuous-integration/drone/push Build is passing
* Don't put multi-dynamic and single-dynamic right after one another,
because that looks strange when not using random cycling between
effects.
* Removed white from the matrix palette cause we're setting white
explicitly from the code.
* Increased speed of single_dynamic a little.
2019-06-12 06:32:06 +02:00
477edd1597
I just learned that unintialized variables in C can lead to lots of unexpected and hard-to-debug behaviour... :-/
2019-06-12 06:30:26 +02:00
2072877159
Handling of incoming MQTT messages improved.
continuous-integration/drone/push Build is passing
2019-06-11 19:48:42 +02:00
83254f2eaa
Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
2019-06-11 19:48:09 +02:00
ced56d2ae8
Added checks for supported platforms to config.sample.h
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2019-06-07 06:30:38 +02:00
38c55e3047
Added missing stuff to config.sample.h
2019-06-07 06:30:15 +02:00
c5856a6f7a
Whitespace stuff. Tabs rule!
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2019-06-07 06:24:16 +02:00
c153ce915d
Added MQTT_TOPIC_WEATHER for receiving and storing weather data.
2019-06-07 06:08:21 +02:00
a821985479
Re-organized Animation code to move from multiple different constructors to one constructor and a handfull of setters for options.
2019-06-07 06:07:29 +02:00
cfc5122e2e
Only debug via mqtt_log if MQTT_ENABLE is set. Also include my_mqtt.h there.
continuous-integration/drone/push Build is passing
2019-06-06 06:57:30 +02:00
f7fc459095
MQTT can now be disabled via MQTT_ENABLE
2019-06-06 06:43:50 +02:00
158847d4c4
Correctly using NTPClient. Now with callback.
2019-06-06 06:43:01 +02:00
26761226d0
Stuff from text.h is now const.
2019-06-06 06:42:00 +02:00
540b188058
Extended config.sample.h
2019-06-06 06:41:11 +02:00
dcf42bbb0c
Added animation_weather_icons.
2019-06-06 06:40:51 +02:00
4fe34afd08
Animation.h now also includes AnimationSlice to show only part of an animation.
2019-06-06 06:40:30 +02:00
d4c1c1fc91
Updated config.sample.h
2019-06-05 06:29:47 +02:00
a2b0f7106f
Added FireworkEffect, which needs a lot more tweaking.
2019-06-05 06:27:55 +02:00
57815cb3bf
Joined SingleDynamicEffect and MultiDynamicEffect into one file and finally got different timings for both classes to work.
2019-06-05 06:27:07 +02:00
b2ff3bdc54
Moved the animation display code into its own class which can and will also be used to display static images and sprites.
2019-06-05 06:25:40 +02:00
f95589763e
Added FireEffect. Its values still need a bit of tweaking to look right...
2019-06-04 05:58:23 +02:00
96442b48cc
SnakeEffect now turns into a random direction when hitting a wall. The code is now also a whole lot cleaner.
2019-06-04 05:57:27 +02:00